WAY too much power has been given to flair towers in this update. Players with a mithril charged enhanced fair tower have too much of an advantage at the start and using spells just makes it that much worse. It is exceptionally difficult to take out a SH16 without the big bad voodoo of the ancients and with this new update, just one charge from a flair tower renders all buffs null and void. Flair towers have become a real problem, just another Shock Tower but with range and speed.
Im not pleased with the Mana Hawk nerf but I do understand that it was necessary for bringing a troop balance back to the game. I can live with it but the flair tower update really needs to be reworked.
With the raider troops, Im honestly not seeing any beneficial changes. They are still seen as a useless troop by the majority of the players and I rarely ever see them used except as a troop boost. Often for event point bonus if anything.
Thats the majority of what I have to say about this update.
Personal Suggestion - Can it be possible to look into giving mages a range increase? Doesnt have to be much but just enough to where they dont have to be right up close and personal with their target as if they were a soldier. Mages are an outstanding troop with unrecognized potential for its their range that is turning them off to players. Players often only use Wardens for their troop number and range. Personally, I see this as a millstone for such an advanced troop. Their lack in range namely.
Jackel_Edwards about Rival Kingdoms: Ruination, v1.0.35